package  
{
	import org.flixel.*;
	
	/**
	 * ...
	 * @author le-ray_y
	 */
	public class GameOver extends FlxState 
	{
		// Background
		[Embed(source = '../../Assets/gameover.jpg')]
		private var _backGroundClass:Class;
		private var _backGround:FlxSprite;
		
		override public function create():void
		{
			// Background
			_backGround = new FlxSprite(0, 0, _backGroundClass);
			this.add(_backGround);
		}
		
	}

}